Shawn Gaughan: I am the vice president of Nemesis Studios Entertainment. Justin and I often work side by side in determining the goals and requirements for Goon World. My primary duty is to work with the lead programmers to ensure that a quality product is created for all to enjoy.
Bart Wiltenburg: I’m the lead character artist for Goon World: Organized
I’m also the lead game designer, though the entire company contributes to that side of things. One of the great strengths of indie projects WoW Gold like ours is that everyone’s input is valued, and the game benefits from the best ideas each of us can come up with.
successful videogame project has been a goal of mine for a long time. Goon World immediately caught my attention with its unique style and lavish concept art.
Justin J. Gaughan: I am the president of Nemesis Studios Entertainment, and
WarCry: Please introduce yourself and your role at Nemesis Studios. (If more than one person, introduce all!)
Crime Online. Justin came into contact with me after seeing my previous work on the MMO: The Chronicles of Spellborn. Being familiar with a cartoon style and bringing in experience, WoW Gold it’s my duty to make sure the character team makes the characters of Goon World come to life and fit into the style envisioned by Justin.
the original visionary behind Goon World: Organized Crime Online. My duties include, but are not limited to, marketing, business relations, business development, and overlooking the entire project from every angle necessary.
Ibrahim S. Amin: I’m the lead creative writer for Goon World. Writing for a
Chris Zdana: I am the lead environment artist for Goon World. I learned about Goon World through a random chat with Justin one day. I had originally intended on recommending a friend for an artist position, only to find out that this was my dream project. The appeal of Goon World, for me, stems from its extremely stylized and well realized environments. Much like the characters of Goon World, the world has its own unique personality.
Jaap Visser: I am the lead audio designer for Goon World. This project is a composer and sound designer’s dream come true. The concept of the game provides a lot of variety, allowing me to work in a range covering old style jazz to heavy orchestral epic scores. I am also working with my audio team on developing a great adaptive system for our music and sound, so that all the sound and music that you hear in Goon World will add a lot of value to the player’s perspective.
Denis Koronchik: I am the lead engine developer for Goon World. Justin contacted me one day when he saw me helping out beginners in an IRC channel. I’ve been working on the team for a year now. The concept of the game requires a lot of effort for the developer team to create a well balanced and optimized engine with a WoW Gold large list of features. I’m considering engine features with the lead artists, to make the game match the style of the WoW Gold concept art. I’m also working on engine development with the server developers.
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